OpEd: It’s safe to discuss your game ideas

// August 9th, 2010 // By LordBron // Game Dev, iDevBlogADay

One thing I’ve never understood is Stealth Startups. You know, they are those companies that don’t talk about what their doing for fear of people stealing their ideas. I can’t recall any stealth startup that has went on to major success.  A while back there was an #iDevBlogADay twitter discussion on whether it’s okay to share your game ideas. I think it’s perfectly fine to do so.

I know what some of you are thinking, “But what if someone steals your idea?”  I’ll admit that’s a possibility, but here’s what I think people forget:

There is only one you and only you can really execute your vision of your idea.

Let’s take a look at StarCraft II.  I mean, really.  It was 10 years in the making and anyone could’ve attempted to make another space alien RTS game, but people didn’t. “Well, they’re brand is too well known, they’re safe.” Okay, so a multi-million dollar franchise is not ripe for the picking, but that multi-hundred dollar to (the rare) hundreds of thousands dollar idea of yours is?

I was watching this Jeff Bezos interview and in it he talks about the iPad and says something to this effect:

Do you know what the #1 selling app on the iPad is? A game called Angry Birds where you launch birds at pigs.

The thing that caught my attention was the way he talked about the app.  It was in this, “Who would ever care about that?” Now, granted, he was talking about the iPad in relation to it’s competitive level with the Kindle, so that may be the reason for the tone. However, I think he partially thinks that Angry Birds is one of the silliest things he’s ever heard of.

Let’s take other ideas that have caught on. Jesse Schell (one of the few geniuses walking this planet) gave this talk at DICE. In it, he says something I whole heartedly agree with. To paraphrase:

If someone told you they were going to make a text based mafia game and make millions, you’d laugh at them. If people told you they’d make a game that required $80 plastic instruments to play, you’d have told them they were crazy.

He’s right. Mafia Wars and Guitar Hero weren’t successful because of the idea, but rather, the implementation of the idea.

I’m a comic book reader and there’s a great indie comic book that was around for 300 issues named Cerebus. Dave Sim was the creator and writer, while Gerhard drew these amazing backgrounds. When asked what would happen if the two got into a fight and split up, Sim responded in a way that showed he understood it was not the idea but the execution of the idea:

“We can each do our own version of Cerebus. His would look prettier, but mine would read better.”

It’s funny how we share ideas about other unique things, like children. No one ever “stealth parents”. You don’t keep a child locked up until the child becomes a perfect adult. Same should be for your games. Yeah, sure, have a 9 month germination period where you knock out the basic ideas and lock down your thoughts. After that though, throw it out into the world.

We’re hoping that in the next couple of months, we have a prototype of the mechanic for our first game. However, we can spill the beans on the game concept right now: Darts.

“Oh, darts have been done before!” You’re right and they’ll likely be done after us as well. However, we have a fresh idea that we think a lot of other people will enjoy in our version of darts over someone else’s. Plus, it’s better than yet another Zombie game, right? LOL

Maybe we’re right or maybe we’re wrong, but all we know is that it’s something we would like to play and currently can’t because it doesn’t exist. Therefore, we sort of owe it to ourselves (and really, the world) to build it.  Why? Because no one *can* build it like we can and thus we should do everything possible to bring our full vision to life.

7 Responses to “OpEd: It’s safe to discuss your game ideas”

  1. Mark Johnson says:

    Agreed. And once you discuss it openly, peoples feedback will give you tons of new ideas.

    • LordBron says:

      Exactly. That’s one thing my biz partners and I have found. An idea can only grow better when brought into the open and tossed around to smooth out the rough edges.

  2. Max says:

    This is one of those posts that invite us to reflect and from which we can learn something profound.

    And I think one of my first games will be actually a zombie game lol
    A ‘reverse’ one …

    By the way. Google, in the early days, wasn’t a somewhat Stealth Startup?

    • LordBron says:

      Thanks for the kind words.

      Actually, Google was the opposite. Pretty much when the thesis was done and implemented, they opened their site up to the world. In fact, now that you mention it, there were many “stealth” search engines that I remember launching. It was like, “Who are they?” And well, let’s see. Now the question is, “Who were they?” :)

  3. Markus Nigrin says:

    So you are doing a Dart game with Zombies? I can so see that :D
    Seriously, I really agree to what you are saying here and wanted to add that something else comes into play when you discuss with another game developer: Everybody has a typically quite long list of cool ideas they would love to implement themselves. Stealing someone else’s idea is typically less attractive.
    And if someone wants to be more cautious, it can always be a judgement call on how public one puts the idea out. For myself I don’t put stuff on Websites or Twitter in very early stages, as an announcement can go stale if it takes too long to come out with the actual app (classic Duke Nukem problem).

    • LordBron says:

      I think the stale factor is relevant, but I don’t understand marketing enough to discuss it either way. I mean, some things get talked about for years and never go stale, while other things go stale in a month. I think as long as you have something new to discuss show, you should be good. But yeah, if you say the same thing every week with nothing different that’d get stale.

      You make me think of another point too. If you’re too open, does that hurt you with the “press” that always want an exclusive scoop?

  4. [...] the game itself and perhaps the real game name. Remember, I’m also the one that said it was safe to discuss your ideas publicly, so that’s what we’re doing. Now, I know what your thinking, “Darts? Really? All [...]

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