Our first game – Tiny the Blob

// April 24th, 2010 // By LordBron // Game Dev, Prototyping

While we have grand plans for this company, we realize that everyone has to start somewhere.  For us that somewhere is our first game.

Miguel will likely be our main game designer, while I’ll likely be the game programmer. However, while he’s adjusting to a new baby (who is the cutest thing on Earth I might add), I decided I needed a project to work on to get my Objective-C/Cocos2D skills up to speed. While at the last 360iDev, I participated in the TouchArcade Game Jam.  The theme was tiny and this was what I came up with: http://forums.toucharcade.com/showthread.php?t=51998

Check out the basic game mechanique below:

RollAndShakeConceptDemo from Area 161 on Vimeo.

As you can see, it’s an accelerometer based game where you roll you little blob into matching blobs.  The goal is to pick up all the blobs on the level without crashing into an obstacle. If you crash, you turn back into little pieces and have to start collecting again. Some obstacles, like the yellow ones, will have special actions associated with them (screen shake, rotate level, transport ,etc).

I’ll probably rope Miguel into the design as well.  I figure we should probably put some story, characters, powerups, levels and head-to-head competition at some point.  He can help with that, but first a demo of the mechanique.  If the basic idea isn’t fun, there’s no use continuing.

Stay tuned for more videos and updates. My Cocos2D skills are coming up to speed and this will definitely be a Cocos2D based game. Let me know your thoughts, if any.

One Response to “Our first game – Tiny the Blob”

  1. [...] game! This is the first concept actually created by both me and Smiley. (Technically, there was Tiny the Blog but that was just me at the 360|iDev game jam sans Smiley) Our code name for the game is (drumroll [...]

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